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><channel><title>Limbic MediaLimbic Media | Limbic Media</title> <atom:link href="http://www.limbicmedia.ca/feed/" rel="self" type="application/rss+xml" /><link>http://www.limbicmedia.ca</link> <description>real-time interactive media control technologies</description> <lastBuildDate>Wed, 22 Feb 2012 19:44:56 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <atom:link rel='hub' href='http://www.limbicmedia.ca/?pushpress=hub'/> <item><title>Borealis</title><link>http://www.limbicmedia.ca/blog/2011/07/12/borealis/</link> <comments>http://www.limbicmedia.ca/blog/2011/07/12/borealis/#comments</comments> <pubDate>Tue, 12 Jul 2011 19:24:04 +0000</pubDate> <dc:creator>Manjinder Benning</dc:creator> <category><![CDATA[Installation]]></category> <category><![CDATA[interactive]]></category> <category><![CDATA[LED-based]]></category> <category><![CDATA[social networking]]></category> <category><![CDATA[web]]></category><guid
isPermaLink="false">http://www.limbicmedia.ca/?p=38</guid> <description><![CDATA[Borealis is an interactive lighting installation comprised of 1000 colour LEDs suspended in an intricate network above a park in the community of Belgravia. Natural language processing is used to parse text from the Community Forum as well as from community member’s Facebook, Twitter and RSS feeds. Words with similar semantic meaning are grouped together, assigned similar colours and incorporated into lighting animations above the park. In essence, Borealis is a visualization of the collective conversations taking place in the community. On site members of the public can interact with the lights which exhibit flocking and swarming behavior based on the movements of people below them. Role Concept, design, implementation. Materials Aircraft cable, 1000 RGB LEDs, microcontrollers, linux server, wireless nework, DMX interfaces, web camera, solar power sytem, website. Dimensions 60&#8242;x60&#8242;]]></description> <content:encoded><![CDATA[<p>Borealis is an interactive lighting installation comprised of 1000 colour LEDs suspended in an intricate network above a park in the community of Belgravia.</p><p>Natural language processing is used to parse text from the Community Forum as well as from community member’s Facebook, Twitter and RSS feeds. Words with similar semantic meaning are grouped together, assigned similar colours and incorporated into lighting animations above the park.</p><p>In essence, Borealis is a visualization of the collective conversations taking place in the community. On site members of the public can interact with the lights which exhibit flocking and swarming behavior based on the movements of people below them.</p><dl><dt>Role</dt><dd>Concept, design, implementation.</dd><dt>Materials</dt><dd>Aircraft cable, 1000 RGB LEDs, microcontrollers, linux server, wireless nework, DMX interfaces, web camera, solar power sytem, website.</dd><dt>Dimensions</dt><dd>60&#8242;x60&#8242;</dd></dl><p><a
href="http://c688430.r30.cf2.rackcdn.com/wp-content/uploads/2011/07/Borealis-1.png"><img
src="http://c688430.r30.cf2.rackcdn.com/wp-content/uploads/2011/07/Borealis-1.png" alt="" width="635" height="483" class="alignnone size-full wp-image-169" /></a><br
/> <a
href="http://c688430.r30.cf2.rackcdn.com/wp-content/uploads/2011/07/Borealis-2.png"><img
src="http://c688430.r30.cf2.rackcdn.com/wp-content/uploads/2011/07/Borealis-2.png" alt="" width="666" height="852" class="alignnone size-full wp-image-170" /></a></p> ]]></content:encoded> <wfw:commentRss>http://www.limbicmedia.ca/blog/2011/07/12/borealis/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Dialogue</title><link>http://www.limbicmedia.ca/blog/2010/01/01/dialogue/</link> <comments>http://www.limbicmedia.ca/blog/2010/01/01/dialogue/#comments</comments> <pubDate>Fri, 01 Jan 2010 00:00:18 +0000</pubDate> <dc:creator>Manjinder Benning</dc:creator> <category><![CDATA[Installation]]></category> <category><![CDATA[interactive]]></category> <category><![CDATA[multimedia]]></category> <category><![CDATA[poetry]]></category> <category><![CDATA[speech recognition]]></category><guid
isPermaLink="false">http://www.limbicmedia.ca/?p=37</guid> <description><![CDATA[Dialogue is an interactive multimedia installation that utilizes speech recognition to enable participants to interactively create a multimedia poetry show with voice, imagery, sound and lighting animations. Role Concept, design, implementation. Materials Computer, robot spotlights, projector, speakers. Dimensions 25&#8242;x25&#8242;]]></description> <content:encoded><![CDATA[<p>Dialogue is an interactive multimedia installation that utilizes speech recognition to enable participants to interactively create a multimedia poetry show with voice, imagery, sound and lighting animations.</p><dl><dt>Role</dt><dd>Concept, design, implementation.</dd><dt>Materials</dt><dd>Computer, robot spotlights, projector, speakers.</dd><dt>Dimensions</dt><dd>25&#8242;x25&#8242;</dd></dl><p><a
href="http://c688430.r30.cf2.rackcdn.com/wp-content/uploads/2011/07/Dialogue-1.png"><img
src="http://c688430.r30.cf2.rackcdn.com/wp-content/uploads/2011/07/Dialogue-1.png" alt="" width="623" height="425" class="alignnone size-full wp-image-171" /></a><br
/> <a
href="http://c688430.r30.cf2.rackcdn.com/wp-content/uploads/2011/07/Dialogue-2.png"><img
src="http://c688430.r30.cf2.rackcdn.com/wp-content/uploads/2011/07/Dialogue-2.png" alt="" width="618" height="426" class="alignnone size-full wp-image-172" /></a><br
/> <a
href="http://c688430.r30.cf2.rackcdn.com/wp-content/uploads/2011/07/Dialogue-3.png"><img
src="http://c688430.r30.cf2.rackcdn.com/wp-content/uploads/2011/07/Dialogue-3.png" alt="" width="622" height="427" class="alignnone size-full wp-image-173" /></a></p> ]]></content:encoded> <wfw:commentRss>http://www.limbicmedia.ca/blog/2010/01/01/dialogue/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Vectorial Elevation</title><link>http://www.limbicmedia.ca/blog/2010/01/01/vectorial-elevation/</link> <comments>http://www.limbicmedia.ca/blog/2010/01/01/vectorial-elevation/#comments</comments> <pubDate>Fri, 01 Jan 2010 08:00:12 +0000</pubDate> <dc:creator>Rafael Lozano-Hemmer</dc:creator> <category><![CDATA[Installation]]></category> <category><![CDATA[interactive]]></category> <category><![CDATA[lighting]]></category> <category><![CDATA[spotlight]]></category> <category><![CDATA[web]]></category><guid
isPermaLink="false">http://www.limbicmedia.ca/?p=33</guid> <description><![CDATA[Alzado Vectorial / Vectorial Elevation is an interactive public installation that allows the public to log into a website to design light sculptures along with their name, a dedication, location, and comments. Submissions are then cued for &#8220;rendering&#8221; in real space by automated searchlights that are visible over a 15 km radius. After rendering a personalized webpage is produced for every participant with images of their design and the information they provided. *featured installation of the Vancouver 2010 Olympics. Role Creator of underlying &#8220;enabling&#8221; technology; manager of technology R&#38;D team; project realization management for Alzado from 2000 to 2009. Materials Xenon 7kW robotic searchlights, four webcams, Linux servers, GPS, Java 3D, DMX interface. Dimensions 15 km area]]></description> <content:encoded><![CDATA[<p>Alzado Vectorial / Vectorial Elevation is an interactive public installation that allows the public to log into a website to design light sculptures along with their name, a dedication, location, and comments.</p><p>Submissions are then cued for &#8220;rendering&#8221; in real space by automated searchlights that are visible over a 15 km radius.<br
/> After rendering a personalized webpage is produced for every participant with images of their design and the information they provided.</p><p>*featured installation of the Vancouver 2010 Olympics.</p><dl><dt>Role</dt><dd>Creator of underlying &#8220;enabling&#8221; technology; manager of technology R&amp;D team; project realization management for Alzado from 2000 to 2009.</dd><dt>Materials</dt><dd>Xenon 7kW robotic searchlights, four webcams, Linux servers, GPS, Java 3D, DMX interface.</dd><dt>Dimensions</dt><dd>15 km area</dd></dl><p><a
href="http://c688430.r30.cf2.rackcdn.com/wp-content/uploads/2011/07/Vectorial-1.png"><img
src="http://c688430.r30.cf2.rackcdn.com/wp-content/uploads/2011/07/Vectorial-1.png" alt="" width="597" height="412" class="alignnone size-full wp-image-184" /></a><br
/> <a
href="http://c688430.r30.cf2.rackcdn.com/wp-content/uploads/2011/07/Vectorial-2.png"><img
src="http://c688430.r30.cf2.rackcdn.com/wp-content/uploads/2011/07/Vectorial-2.png" alt="" width="598" height="411" class="alignnone size-full wp-image-185" /></a></p> ]]></content:encoded> <wfw:commentRss>http://www.limbicmedia.ca/blog/2010/01/01/vectorial-elevation/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>River</title><link>http://www.limbicmedia.ca/blog/2008/01/01/river-a-data-portrait-of-the-city-of-edmonton/</link> <comments>http://www.limbicmedia.ca/blog/2008/01/01/river-a-data-portrait-of-the-city-of-edmonton/#comments</comments> <pubDate>Tue, 01 Jan 2008 00:00:13 +0000</pubDate> <dc:creator>Justin Love</dc:creator> <category><![CDATA[Installation]]></category> <category><![CDATA[interactive]]></category> <category><![CDATA[permanent]]></category> <category><![CDATA[poetry]]></category> <category><![CDATA[web]]></category><guid
isPermaLink="false">http://www.limbicmedia.ca/?p=36</guid> <description><![CDATA[River is a public, interactive, online art project that allows users to upload images and annotate them with poetic commentary to create a persistent, oblique public dialogue about the city, its environment, and its community. In addition to their literary contribution, the poems are also reinterpreted and re-contextualized to create a multi-dimensional &#8220;view&#8221; of the city through visualization of a stream of websites relevant to the poetic words employed. Role Concept, design, implementation. Materials Website, computer server. Dimensions Screen &#8211; variable]]></description> <content:encoded><![CDATA[<p>River is a public, interactive, online art project that allows users to upload images and annotate them with poetic commentary to create a persistent, oblique public dialogue about the city, its environment, and its community.  In addition to their literary contribution, the poems are also reinterpreted and re-contextualized to create a multi-dimensional &#8220;view&#8221; of the city through visualization of a stream of websites relevant to the poetic words employed.</p><dl><dt>Role</dt><dd>Concept, design, implementation.</dd><dt>Materials</dt><dd>Website, computer server.</dd><dt>Dimensions</dt><dd>Screen &#8211; variable</dd></dl><p><a
href="http://c688430.r30.cf2.rackcdn.com/wp-content/uploads/2011/07/River.png"><img
src="http://c688430.r30.cf2.rackcdn.com/wp-content/uploads/2011/07/River.png" alt="" width="800" /></a></p> ]]></content:encoded> <wfw:commentRss>http://www.limbicmedia.ca/blog/2008/01/01/river-a-data-portrait-of-the-city-of-edmonton/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Grand Theft Bicycle</title><link>http://www.limbicmedia.ca/blog/2007/01/01/grand-theft-bicycle/</link> <comments>http://www.limbicmedia.ca/blog/2007/01/01/grand-theft-bicycle/#comments</comments> <pubDate>Mon, 01 Jan 2007 00:00:16 +0000</pubDate> <dc:creator>Jim Olson</dc:creator> <category><![CDATA[Installation]]></category> <category><![CDATA[interactive]]></category> <category><![CDATA[video game art]]></category><guid
isPermaLink="false">http://www.limbicmedia.ca/?p=35</guid> <description><![CDATA[In Grand Theft Bicycle (GTB) a user rides a sensor equipped bicycle that allows them control a virtual bicycle in a modified version of the popular Grand Theft Auto video game. In the modified version of the game Las Vegas has been transformed into Baghdad and gang members have been replaced by world leaders from opposing ideological factions. Role Concept collaboration, bicycle interface, software modification. Materials Computer, sensor-equiped bicycle, bicycle trainer, microcontroller, Grand Theft Auto: San Andreas (modded). Dimensions bicycle interface – 2m x 1m x 0.5m, projection – variable]]></description> <content:encoded><![CDATA[<p>In Grand Theft Bicycle (GTB) a user rides a sensor equipped bicycle that allows them control a virtual bicycle in a modified version of the popular Grand Theft Auto video game. In the modified version of the game Las Vegas has been transformed into Baghdad and gang members have been replaced by world leaders from opposing ideological factions.</p><dl><dt>Role</dt><dd>Concept collaboration, bicycle interface, software modification.</dd><dt>Materials</dt><dd>Computer, sensor-equiped bicycle, bicycle trainer, microcontroller, Grand Theft Auto: San Andreas (modded).</dd><dt>Dimensions</dt><dd>bicycle interface – 2m x 1m x 0.5m, projection – variable</dd></dl><p><a
href="http://c688430.r30.cf2.rackcdn.com/wp-content/uploads/2011/07/Grand-Theft-Bicycle-1.png"><img
src="http://c688430.r30.cf2.rackcdn.com/wp-content/uploads/2011/07/Grand-Theft-Bicycle-1.png" alt="" width="428" height="330" class="alignnone size-full wp-image-176" /></a><br
/> <a
href="http://c688430.r30.cf2.rackcdn.com/wp-content/uploads/2011/07/Grand-Theft-Bicycle-2.png"><img
src="http://c688430.r30.cf2.rackcdn.com/wp-content/uploads/2011/07/Grand-Theft-Bicycle-2.png" alt="" width="431" height="331" class="alignnone size-full wp-image-177" /></a><br
/> <a
href="http://c688430.r30.cf2.rackcdn.com/wp-content/uploads/2011/07/Grand-Theft-Bicycle-4.png"><img
src="http://c688430.r30.cf2.rackcdn.com/wp-content/uploads/2011/07/Grand-Theft-Bicycle-4.png" alt="" width="429" height="330" class="alignnone size-full wp-image-178" /></a><br
/> <a
href="http://c688430.r30.cf2.rackcdn.com/wp-content/uploads/2011/07/Grand-Theft-Bicycle-5.png"><img
src="http://c688430.r30.cf2.rackcdn.com/wp-content/uploads/2011/07/Grand-Theft-Bicycle-5.png" alt="" width="430" height="331" class="alignnone size-full wp-image-179" /></a><br
/> <a
href="http://c688430.r30.cf2.rackcdn.com/wp-content/uploads/2011/07/Grand-Theft-Bicycle-6.png"><img
src="http://c688430.r30.cf2.rackcdn.com/wp-content/uploads/2011/07/Grand-Theft-Bicycle-6.png" alt="" width="431" height="332" class="alignnone size-full wp-image-180" /></a></p> ]]></content:encoded> <wfw:commentRss>http://www.limbicmedia.ca/blog/2007/01/01/grand-theft-bicycle/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Hopelab / WISP</title><link>http://www.limbicmedia.ca/blog/2005/01/01/hopelab-wisp/</link> <comments>http://www.limbicmedia.ca/blog/2005/01/01/hopelab-wisp/#comments</comments> <pubDate>Sat, 01 Jan 2005 00:00:43 +0000</pubDate> <dc:creator>Manjinder Benning</dc:creator> <category><![CDATA[Installation]]></category> <category><![CDATA[dance]]></category> <category><![CDATA[interactive]]></category> <category><![CDATA[multimedia]]></category> <category><![CDATA[performance]]></category><guid
isPermaLink="false">http://www.limbicmedia.ca/?p=34</guid> <description><![CDATA[Hopelab and WISP were interactive multimedia dance performances in which the movements of dancers were captured and used to manipulate audio and video in real-time. Role Concept collaboration, hardware/software design and implementation, graphics, audio. Materials 3D accelerometer (KiOm), 3D orientation sensor (WISP), computers, MIDI interface, wireless network. Dimensions Stage &#8211; variable]]></description> <content:encoded><![CDATA[<p>Hopelab and WISP were interactive multimedia dance performances in which the movements of dancers were captured and used to manipulate audio and video in real-time.</p><dl><dt>Role</dt><dd>Concept collaboration, hardware/software design and implementation, graphics, audio.</dd><dt>Materials</dt><dd>3D accelerometer (KiOm), 3D orientation sensor (WISP), computers, MIDI interface, wireless network.</dd><dt>Dimensions</dt><dd>Stage &#8211; variable</dd></dl><p><a
href="http://c688430.r30.cf2.rackcdn.com/wp-content/uploads/2011/07/WISP.png"><img
src="http://c688430.r30.cf2.rackcdn.com/wp-content/uploads/2011/07/WISP.png" alt="" width="681" height="538" class="alignnone size-full wp-image-186" /></a><br
/> <a
href="http://c688430.r30.cf2.rackcdn.com/wp-content/uploads/2011/07/Hopelab.png"><img
src="http://c688430.r30.cf2.rackcdn.com/wp-content/uploads/2011/07/Hopelab.png" alt="" width="711" height="538" class="alignnone size-full wp-image-181" /></a></p> ]]></content:encoded> <wfw:commentRss>http://www.limbicmedia.ca/blog/2005/01/01/hopelab-wisp/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Displaced Emperors</title><link>http://www.limbicmedia.ca/blog/1997/01/01/displaced-emperors/</link> <comments>http://www.limbicmedia.ca/blog/1997/01/01/displaced-emperors/#comments</comments> <pubDate>Wed, 01 Jan 1997 00:00:13 +0000</pubDate> <dc:creator>Rafael Lozano-Hemmer</dc:creator> <category><![CDATA[Installation]]></category> <category><![CDATA[3D]]></category> <category><![CDATA[interactive]]></category> <category><![CDATA[lighting]]></category> <category><![CDATA[projection mapping]]></category> <category><![CDATA[spatial sound]]></category><guid
isPermaLink="false">http://www.limbicmedia.ca/?p=29</guid> <description><![CDATA[In Displaced Emperors participants are tracked by custom wireless 3D tracking system manipulating a huge, projected hand that appears wherever they point on the building facade. Moving the hand reveals interior rooms of the castle and controls a real-time spatial interactive sound system, plus building-mounted robotic lights. Role Concept collaboration, design of interactive spatial sound system and 3D lighting, custom programming and realization. Materials One 7 kW Xenon projector with robotic scrollers and Duraclear transparencies, wireless 3D tracking system, sound system. Dimensions 800 m2]]></description> <content:encoded><![CDATA[<p>In Displaced Emperors participants are tracked by custom wireless 3D tracking system manipulating a huge, projected hand that appears wherever they point on the building facade.</p><p>Moving the hand reveals interior rooms of the castle and controls a real-time spatial interactive sound system, plus building-mounted robotic lights.</p><dl><dt>Role</dt><dd>Concept collaboration, design of interactive spatial sound system and 3D lighting, custom programming and realization.</dd><dt>Materials</dt><dd>One 7 kW Xenon projector with robotic scrollers and Duraclear transparencies, wireless 3D tracking system, sound system.</dd><dt>Dimensions</dt><dd>800 m<sup>2</sup></dd></dl><p><a
href="http://c688430.r30.cf2.rackcdn.com/wp-content/uploads/2011/07/Displaced-Emperors-1.png"><img
src="http://c688430.r30.cf2.rackcdn.com/wp-content/uploads/2011/07/Displaced-Emperors-1.png" alt="" width="619" height="579" class="alignnone size-full wp-image-174" /></a><br
/> <a
href="http://c688430.r30.cf2.rackcdn.com/wp-content/uploads/2011/07/Displaced-Emperors-2.png"><img
src="http://c688430.r30.cf2.rackcdn.com/wp-content/uploads/2011/07/Displaced-Emperors-2.png" alt="" width="592" height="579" class="alignnone size-full wp-image-175" /></a></p> ]]></content:encoded> <wfw:commentRss>http://www.limbicmedia.ca/blog/1997/01/01/displaced-emperors/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>The Trace</title><link>http://www.limbicmedia.ca/blog/1995/01/01/the-trace/</link> <comments>http://www.limbicmedia.ca/blog/1995/01/01/the-trace/#comments</comments> <pubDate>Sun, 01 Jan 1995 00:00:52 +0000</pubDate> <dc:creator>Rafael Lozano-Hemmer</dc:creator> <category><![CDATA[Installation]]></category> <category><![CDATA[communication]]></category> <category><![CDATA[interactive]]></category> <category><![CDATA[lighting]]></category> <category><![CDATA[multimedia]]></category> <category><![CDATA[spotlight]]></category> <category><![CDATA[wireless]]></category><guid
isPermaLink="false">http://www.limbicmedia.ca/?p=24</guid> <description><![CDATA[Participants in each of two identically constructed interactive media rooms (only one shown) are tracked by custom wireless 3D tracking gear. Their gestures control robotic lighting, multi-channel sound, and video images in both their local room and the remote &#8220;duplicate&#8221; room where their ghostly, tele-embodied presence is &#8220;traced&#8221; by the media of the remote space. Role Concept collaboration, design of interactive spatial sound system and 3D lighting, custom programming and realization. Materials Robotic spotlights, wireless 3D tracking system, projectors, computers, sound systems. Dimensions 800 m2]]></description> <content:encoded><![CDATA[<p>Participants in each of two identically constructed interactive media rooms (only one shown) are tracked by custom wireless 3D tracking gear.</p><p>Their gestures control robotic lighting, multi-channel sound, and video images in both their local room and the remote &#8220;duplicate&#8221; room where their ghostly, tele-embodied presence is &#8220;traced&#8221; by the media of the remote space.</p><dl><dt>Role</dt><dd>Concept collaboration, design of interactive spatial sound system and 3D lighting,<br
/> custom programming and realization.</dd><dt>Materials</dt><dd>Robotic spotlights, wireless 3D tracking system, projectors, computers, sound systems.</dd><dt>Dimensions</dt><dd>800 m<sup>2</sup></dd></dl><p><a
href="http://c688430.r30.cf2.rackcdn.com/wp-content/uploads/2011/07/The-Trace.png"><img
src="http://c688430.r30.cf2.rackcdn.com/wp-content/uploads/2011/07/The-Trace.png" alt="" width="709" height="773" class="alignnone size-full wp-image-183" /></a></p> ]]></content:encoded> <wfw:commentRss>http://www.limbicmedia.ca/blog/1995/01/01/the-trace/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
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