
Dialogue
Dialogue is an interactive multimedia installation that utilizes speech recognition to enable participants to interactively create a multimedia poetry show with voice, imagery, sound and lighting animations. Role Concept, design, implementation. Materials Computer, robot spotlights, projector, speakers. Dimensions 25′x25′

Vectorial Elevation
Alzado Vectorial / Vectorial Elevation is an interactive public installation that allows the public to log into a website to design light sculptures along with their name, a dedication, location, and comments. Submissions are then cued for “rendering” in real space by automated searchlights that are visible over a 15 km radius. After rendering a...

River
River is a public, interactive, online art project that allows users to upload images and annotate them with poetic commentary to create a persistent, oblique public dialogue about the city, its environment, and its community. In addition to their literary contribution, the poems are also reinterpreted and re-contextualized to create a multi-dimensional “view” of the...

Grand Theft Bicycle
In Grand Theft Bicycle (GTB) a user rides a sensor equipped bicycle that allows them control a virtual bicycle in a modified version of the popular Grand Theft Auto video game. In the modified version of the game Las Vegas has been transformed into Baghdad and gang members have been replaced by world leaders from...

Hopelab / WISP
Hopelab and WISP were interactive multimedia dance performances in which the movements of dancers were captured and used to manipulate audio and video in real-time. Role Concept collaboration, hardware/software design and implementation, graphics, audio. Materials 3D accelerometer (KiOm), 3D orientation sensor (WISP), computers, MIDI interface, wireless network. Dimensions Stage – variable

Displaced Emperors
In Displaced Emperors participants are tracked by custom wireless 3D tracking system manipulating a huge, projected hand that appears wherever they point on the building facade. Moving the hand reveals interior rooms of the castle and controls a real-time spatial interactive sound system, plus building-mounted robotic lights. Role Concept collaboration, design of interactive spatial sound...

The Trace
Participants in each of two identically constructed interactive media rooms (only one shown) are tracked by custom wireless 3D tracking gear. Their gestures control robotic lighting, multi-channel sound, and video images in both their local room and the remote “duplicate” room where their ghostly, tele-embodied presence is “traced” by the media of the remote space....
